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Mercenary arsenal build 5.0
Mercenary arsenal build 5.0








mercenary arsenal build 5.0

Heatseeker Missiles - Next priority filler as it deals very heavy damageīlazing Bolts - We have used 3 GCDs of fillers since Tracer Missile so need to channel here so we can immediately reset its cooldown again next ability Priming Shot - Prioritized filler due to Primed Ignition tactical to apply the DoT Tracer Missile - We lead with a hard cast of Tracer Missile to apply the armor debuff that will make all other abilities do more damage.Īdrenal OFF GCD - We start dealing very heavy burst damage immediately so hitting all cooldowns up front. That would lead to the same overall uptime but much better control for back-to-back Supercharge Gas windows and be far more powerful as a burst DPS option.

mercenary arsenal build 5.0

Had the developers wanted Concentrated Fire to be a stronger option, I would have preferred a feature that let you control when the extra Supercharged Gas was available such as using Thermal Sensor Override to instantly generate 10 Supercharge (or something similar). Again, that’s not a bad DPS benefit but it pales in comparison to the previous Concentrated Fire.Īs such, I recommend Apex Predator as it provides more consistent benefits via its steadily increasing critical chance on Tracer Missile and periodic free boosted use of Tracer Missile. That translates to an extra Supercharged Gas once every 80 - 100 seconds, or 2 - 3 extra Supercharged Gases each fight. Even assuming that a DoT is ticking to provide multiple ticks of damage each GCD and thus multiple rolls at the 10% Supercharge chance, it seems unlikely the four piece will trigger more often than every 8-10s seconds on average (so 3-5 seconds after it becomes possible to trigger it from the internal cooldown).

mercenary arsenal build 5.0 mercenary arsenal build 5.0

Similarly, the 10% chance to generate Supercharge is helpful in theory but unable to be controlled. An auto-crit is nice but being triggered by Supercharged Gas is infrequent enough that its benefits are diluted in terms of DPS impact. The primary weakness of the set bonus is the infrequent nature of its benefits. The set is far weaker as a result and unlikely to be best in slot for Mercenary DPS, particularly Arsenal. The old six piece bonus was split into the new four and six piece bonuses. The extra Supercharge is nice but is unp Concentrated Fire was nerfed in patch 6.1.2 to remove the four piece bonus that provided very high uptime on a +10% critical chance buff. The remaining set is much weaker as a result. The previous six piece set bonus was split out into the new 4 and 6 piece set bonuses. Concentrated Fire was nerfed in patch 6.1.2 to remove its previous 4-piece set bonus that provided +10% critical chance with extremely high uptime.










Mercenary arsenal build 5.0